Gamification in Higher Education: A Literature Review
DOI:
https://doi.org/10.35484/pssr.2024(8-I)17Keywords:
Gamification, Higher Education Institutes, SMART Education PakistanAbstract
The contemporary educational landscape has witnessed a transformative shift away from traditional teaching methods in higher education. The primary objective of this literature review is to critically examine the gamification elements employed in higher education, seeking to understand their potential contributions to interactive and engaging learning environments. By synthesizing existing research, the study aims to identify key insights into the application of gamification in fostering ongoing connections between learners and academicians. The methodology used was a systematic literature review utilizing articles on gamification in higher education sourced from reputable databases such as Scopus and Google Scholar. The methodology involved a rigorous search process to identify relevant studies, followed by a thorough analysis of the selected articles to extract insights into the gamification elements, components, dynamics, and mechanics employed in higher education settings. The findings of the literature review highlight the positive impact of gamification components on higher education institutions (HEIs). By incorporating gamification, HEIs can create interactive and engaging learning environments that facilitate meaningful connections between learners and academicians. The integration of game-like elements enhances student motivation, participation, and collaboration, contributing to a more dynamic educational experience. Based on the results, it is recommended that higher education institutions consider the strategic implementation of gamification elements in their pedagogical approaches. Educators and administrators should explore innovative ways to incorporate gamified components into curricula to enhance student engagement and foster a more collaborative learning environment.
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