Effect of Gamification on Students’ Mathematical Learning Abilities at Primary Level

Authors

  • Syeda Madeeha Akhter Visting Lecturer, Deparement of Education, GC Women University Sialkot, Punjab, Pakistan
  • Dr. Shahid Kalim Khan Assistant Professor, Department of Business Administration, Thal University Bhakkar, Punjab, Pakistan
  • Dr. Fasiha Altaf Assistant Professor, Department of Education ,GC women university Sialkot, Punjab, Pakistan

DOI:

https://doi.org/10.35484/pssr.2023(7-III)31

Keywords:

Game Elements, Gamification, Mathematical Learning Abilities, Primary Level Students

Abstract

Gamification is a process of using game elements in a non-gamified context to make it interesting. It is a gaining process in business, marketing, and well initiatives. Its application in education is still an emerging trend. The present study aimed to analyze the effect of gamification on the development and progress of students at their own pace, depth, etc. This study was quantitative; quasi quasi-experimental research design was adopted. The study sample was selected by matching the students' pre-test scores. The sample of the study consisted of 30 students, grade 4th, of which 15 were in the control group and 15 were in the experimental group at the public sector of primary school level in Sialkot. The comparison of gamified and traditional teaching methodology was tested through a paired sample t-test. The present study found that gamification improves students' mathematical learning abilities more effectively. This study concluded that using the gamification method is more effective. Using only game-based learning may distract from learning purposes. The overall conclusion was that gamification is an important and effective method to improve students' mathematical learning abilities. This study suggested that teachers should use gamification of education to encourage a better learning environment.

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Published

2023-09-30

Details

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    PDF Downloads: 45

How to Cite

Akhter, S. M., Khan, S. K., & Altaf, F. (2023). Effect of Gamification on Students’ Mathematical Learning Abilities at Primary Level. Pakistan Social Sciences Review, 7(3), 390–398. https://doi.org/10.35484/pssr.2023(7-III)31